AI Insights · Timothy · April 2022
Top 5 Boxing Games in New Zealand for Q1 2022
Discover the performance of the top 5 boxing games on a unified platform in New Zealand during Q1 2022, including trends in downloads, revenue, and active users.
The first quarter of 2022 saw notable performances from the top 5 boxing games on a unified platform in New Zealand. Here is a detailed look at their trends in weekly downloads, revenue, and active users.
EA SPORTS™ UFC® 2 from Electronic Arts experienced a significant increase in weekly revenue, peaking at about $510 in early March. Weekly downloads showed a strong upward trend mid-quarter, reaching 2.4K in the week of February 14, while weekly active users surged from around 1.7K at the start of the quarter to over 5.1K by the end of February.
Real Boxing 2 from Vivid Games S.A. maintained a consistent weekly revenue, with the highest point being approximately $435 in mid-January. Weekly downloads fluctuated, peaking at 651 in mid-March. Active user numbers also showed stability with a slight increase, reaching around 2.7K in mid-March.
Punchy Race: Run & Fight Game from AI Games FZ had minimal revenue, with the highest weekly revenue being only $7 at the end of February. Weekly downloads were initially strong at the start of the quarter with 819 in early January but saw a decline towards the end, dropping to 72 by the last week of March. Active users followed a similar trend, decreasing from 1.4K in early January to 513 by the end of March.
Level Up Runner from Lion Studios saw modest weekly revenue, peaking at $17 in the final week of March. Weekly downloads were highest at the start of the quarter with 531 but settled around 269 by the end of March. Active users saw a decline from 902 in late December to 503 by the end of the quarter.
Idle Workout Master: Boxbun from EZ Games had a notable spike in weekly revenue, reaching $116 at the end of February. Weekly downloads peaked at 689 in the same period. Active users saw a significant increase from 430 at the start of the quarter to over 1K by the end of February, before stabilizing around 490 towards the end of March.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.